Rigging
For animating the characters and objects in your scene, you set up your scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as charter setup, it involves creating skeletons IK handles for your characters,binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your characters and animate them ot produce effects for example, the jiggling belly jiggle deformer, furrowing borw wire deformer, and flexing biceps lattice reformed of a dark eaglet cartoony character model.Non character objectss are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects.