Saturday 30 April 2016
Rigging
For animating the characters and objects in your scene, you set up your scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as charter setup, it involves creating skeletons IK handles for your characters,binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your characters and animate them ot produce effects for example, the jiggling belly jiggle deformer, furrowing borw wire deformer, and flexing biceps lattice reformed of a dark eaglet cartoony character model.Non character objectss are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects.
3D Character Model
3D modeling is the process of developing a mathematical representation of any three dimensional surface of object, 3D models are virtual. Built from my model sheet. 3D models use X, Y, Z coordinates to produce an objects in three dimensions.
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scan line rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. See polygon mesh for a description of how polygonal models are represented and stored.
3D PROP Model
Prop Modeling also Known as Property Modeling refers to creating objects and Materials.I used lots of tools in Maya to done this props. I used lambert material and mental ray dielectric- material using the transparency attributes for the material. Lighting is a process that sets the source of energy which is produced form light. It will improve the look and mood lively of an object or a scene. for ex: Artificial Light, Area Light, Natural Light, Spot Light ect.,are the different lights used in the Maya.
Render process is quit easily. For rendering I used mental ray render plug- in and for the lights I used physical sky light. Thus the render out is done to ready.
3D Exterior Set Model
Exterior models are models of buildings which usually include some landscaping or civic spaces around the building. 3D models represent a 3D object using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
3D modeling is used in various industries like films, animation and gaming, interior designing and architecture. They are also used in the medical industry for the interactive representations of anatomy. A wide number of 3D software are also used in constructing digital representation of mechanical models or parts before they are actually manufactured.
I used the concept called UV unwrappping for the texturing. Each model in the set has been unwrapped seprately and textured properlly. Lighting is a process that sets the source of energy which is produced form light. It will improve the look and mood lively of an object or a scene. for ex: Artificial Light, Area Light, Natural Light, Spot Light ect.,are the different lights used in the maya.
Render process is point quit easily. For rendering I used mental ray render plug- in and for the lights I used physical sky light and much more lightings.
Logo Design
are composed of the name of the organization a logotype or word mark.
Logos need to be salable yet retain crispness to their appearance. You’ll create shape with paths, and use clipping paths, and use clipping paths to control what being shown in my logos.
In these logo, emblem, and symbol is mentioned that what they company doing. And these logo are created by own concept. All logos are made by illustrator software only.
Pencil Shading
The first step to successful pencil shading is to control the movement of your pencil, making sure that every mark you make on the paper works towards creating the shading or modeling effect that you want. To begin with, decide whether you want to use the point or side of the pencil to shade with. It is a very useful skill to develop for both pencil drawings.Here i draw a baby face in side pose in pencil shading, in left and right sides shaded with the point. Softer look and covers a large area quickly a chisel-point pencil will also give this effect. Using a sharp point to shade allows you more control, you can do much finer work, and get a greater range of tone out of the pencil. when i used the shading with hard and soft pencils, too. The pencil shading explored on this page is called 'graduated tone'. It is a drawing technique which can be used to create a strong sense of space and form. These are the Technic i used in all my images
Three-point perspective
Three-point perspective exists when the perspective is a view of a Cartesian scene where the picture plane is not parallel to any of the scene's three axes. Each of the three vanishing points corresponds with one of the three axes of the scene. One-point, two-point, and three point perspectives appear to embody different forms of calculated perspective.The methods required to generate these perspectives by hand are different. Mathematically, however, all three are identical: The difference is simply in the relative orientation of the rectilinear scene to the viewer.
I did a towered old house with tree and clouds. The tower is connected to vanishing point and trees and clouds are perspective to the point.
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